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Post by dgan on Feb 22, 2006 10:37:28 GMT -5
Hey, I would have never resorted to a public appeal if Kg00ds wouldn't have "accidentally" sent my press to England. I was completely on your side, except that I felt everyone was growing faster than me, and it was just a matter of time before I would become the expendable portion of the alliance. So when I felt I had a great opportunity to defect into an alliance that would allow ME to be the beneficiary rather than the constant supporter, I took the opportunity. Once that fell through, I knew I was sunk. I would have been eliminated either way, so I decided to take a chance on trying to get people to focus on Twyrch. Wow. Did that fail miserably or what? LOL. Oh well. It was my fault that I was in that position from the beginning. I screwed around so long that by the time I had committed my forces, there was nowhere for me to go. Live and learn. I'm going to wait to see if I am needed in this game. If you have enough without me, I would like to sit out. (I'm already in 3 other games) If it turns out you need me, I'll jump right in.
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Post by twyrch on Feb 22, 2006 12:01:08 GMT -5
Hey, I would have never resorted to a public appeal if Kg00ds wouldn't have "accidentally" sent my press to England. I was completely on your side, except that I felt everyone was growing faster than me, and it was just a matter of time before I would become the expendable portion of the alliance. So when I felt I had a great opportunity to defect into an alliance that would allow ME to be the beneficiary rather than the constant supporter, I took the opportunity. Once that fell through, I knew I was sunk. I would have been eliminated either way, so I decided to take a chance on trying to get people to focus on Twyrch. Wow. Did that fail miserably or what? LOL. Oh well. It was my fault that I was in that position from the beginning. I screwed around so long that by the time I had committed my forces, there was nowhere for me to go. Live and learn. I'm going to wait to see if I am needed in this game. If you have enough without me, I would like to sit out. (I'm already in 3 other games) If it turns out you need me, I'll jump right in. Heh... your plan would have KILLED ME if kg00ds hadn't leaked that press... you would have blindsided me and REALLY have changed the course of the game. It was my own fault for being so huffy anyway... THREE GAMES!!! That's awesome! I used to think 3 was my max.... Now, I swear I won't play more than 6 at a time. I'll let you know if I can't get enough people to fill this game.
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Post by Child of Immanuel on Feb 22, 2006 15:03:21 GMT -5
I'm in!
Now, I'm a complete newbie, but I should have plenty of time with vacation next week and I will spend time at the library tomorrow through Saturday, but if Mom's still doing taxes I may be out Sunday. Monday through Wednesday next week I can spend all day online.
Can I find the map at the lawhead page with the rules, etc on it?
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Post by twyrch on Feb 22, 2006 19:09:43 GMT -5
I'm in! Now, I'm a complete newbie, but I should have plenty of time with vacation next week and I will spend time at the library tomorrow through Saturday, but if Mom's still doing taxes I may be out Sunday. Monday through Wednesday next week I can spend all day online. Can I find the map at the lawhead page with the rules, etc on it? Sure. Just follow the link to the Lawhead Game and click on the word LOEB9 next to Variant. This will open a new page and you can view the map from there. To view the rules, simply click on each of the rules listed on the main game page and see who it changes the game. Reading through some of the strategy guides might help too... just to get an idea of how moves work and such. Unfortunately, there are no guides for this particular variant, but the concepts are still the same. If you have any specific questions, just let me know or ask on this thread. There's enough of us "diplo veterns" now to answer your questions.
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Post by Gwalchmai on Feb 22, 2006 19:13:45 GMT -5
Ok, so thats Three Come on people! Show some enthusiasm!
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Post by Child of Immanuel on Feb 23, 2006 15:20:35 GMT -5
So can we use the Ken Lowe commands, or just DPjudge?
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Post by twyrch on Feb 23, 2006 19:12:36 GMT -5
So can we use the Ken Lowe commands, or just DPjudge? Nope, sorry.... We can't use Ken Lowe commands, only DPJudge Commands.
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Post by luv1another on Feb 23, 2006 22:52:54 GMT -5
umm it sounds way to difficult to me :shrug: I am just now learning RPG stuff on another site and can't keep up with all those abbreviations and stuff DOH!!! I don't know how I would go trying to learn this game as well
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Post by twyrch on Feb 23, 2006 23:44:38 GMT -5
umm it sounds way to difficult to me :shrug: I am just now learning RPG stuff on another site and can't keep up with all those abbreviations and stuff DOH!!! I don't know how I would go trying to learn this game as well All of your questions should be answered here... What is Diplomacy? PBEM (Play By E-Mail) Diplomacy is a great game of intrigue, strategy, and tactics. The rules are simple; the complexity comes from how you relate to the other 6 players. Diplomacy starts in 1901: pre-World War One Europe with seven players negotiating with each other so that they can dominate the gameboard. Orders for fleets and armies are secretly sent to the Judge (a computer), which then calculates the results and forwards what has happened to the players. Then the players go back to organising things for the next turn. Simple, right? The system is, but the game is not. Will the Austrian help my French army to conquer Munich? Will the German army in Kiel assist the Munich army? Can I get Russia to attack Berlin from the east? Can I convince the German that I am planning peaceful moves (preparing to attack Italy) and thus have the element of surprise? How does one play? Basically you sign up for a game, once the game is started, the countries are assigned and the players then begin sending "press" (e-mail) to their opponents. This press is MOST of the game. That is, you spend 3 days sending mail and coordinating moves with your opponents. These message can be honest offers of alliance, or blantant lies to trick your opponent. Gossip is very common and if played correctly, you'll never know who you can trust. Once you have settled on your moves, you can submit your moves. Once everyone has their moves in, the "judge" will update and send out the results of the last turn. Also, the game is played anonymously so you don't know who the "backstabbing Russian Czar" is until the game is over! Fun! Sounds fun! Where can I learn more? Introduction: www.diplom.org/Email/newintro.html Offical rules (boardgame): www.wizards.com/avalonhill/rules/diplomacy.pdf What do I do if I have questions? Post them here, and I'll respond to them! =) If you are intersted, just post on here and I'll add you to my list. We need 7 players total. I think I have a couple in mind already. Where can I find more information? www.diplom.org/Email/newintro.htmlwww.diplomacy-archive.com/resources/strategy.htm
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Post by luv1another on Feb 23, 2006 23:57:59 GMT -5
yeah I read through some of that stuff but it sounds like maths :doh: I hate maths it was my worst subject... I am probably better sticking to age of empires against a computer or civ 3 trying to work out all that stuff on paper sounds hard and I really don't know you guys yet but thanks for the info
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Post by Child of Immanuel on Feb 24, 2006 16:18:58 GMT -5
I need the codes to write orders.
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Post by twyrch on Feb 24, 2006 20:12:22 GMT -5
I need the codes to write orders. What do you mean by "codes"? If you are wanting to move from KIE to BER, you would input the order KIE - BER If you wanted to convoy an army from YOR to DEN through the NTH sea, you would give these commands: YOR - NTH - DEN NTH C YOR - DEN If you were in KIE and BER and wanted to support yourself into MUN, you would order: BER - MUN KIE S BER - MUN If you convoy through two or more fleets, you have to list each fleet you go through and have each fleet support you in turn. Say you are going from EDI to BRE, through NTH and ENG... your orders would be: EDI - NTH - ENG - BRE NTH C EDI - BRE ENG C EDI - BRE You can only support any unit reachable within a move. For instance, an army can support a fleet only if he's on land, because an army can travel on land. Likewise, a fleet can support an army, if that army is along an area bordered by the same area of water it's in. KIE and BER are both land areas, but touching water as well, so a fleet and army can travel there... MUN is land-locked, so only an army can travel there... So, if you have an army in MUN and a fleet in KIE: MUN S KIE is legal KIE S MUN is illegal If you have armies in both areas, then both of those commands are legal. I hope that helps... if you have any other questions, just let me know.
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Post by Child of Immanuel on Feb 25, 2006 9:42:00 GMT -5
Eek! I shall require plenty of time to decipher that, but thank you. Can't wait to start the game!
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Post by dgan on Feb 25, 2006 10:36:22 GMT -5
It's not as difficult as it looks. Most illegal moves, the site won't allow you to do anyway so it is difficult to make a 'language' mistake. It is just helpful to know such things when contemplating strategy, because tactical mistakes are much easier to do. I just made one today, in fact!
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Post by twyrch on Feb 25, 2006 18:13:21 GMT -5
Sorry to confuse you, but like Dgan said, it's more about strategy... but knowing how the pieces move is neccessary as well.
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