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Post by twyrch on Oct 31, 2005 14:38:05 GMT -5
Looks like it's working again... Now I have to remember what I was going to do.
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Post by twyrch on Nov 21, 2005 21:44:27 GMT -5
So how many people would like to play this again once it finishes?
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Post by Gwalchmai on Nov 22, 2005 9:57:13 GMT -5
I know I would
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Post by dgan on Nov 25, 2005 2:43:45 GMT -5
I think I may have a pyschotic episode if I am not allowed to play. What? No, I'm not addicted...I'm fine.
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Post by twyrch on Nov 26, 2005 8:57:54 GMT -5
LOL! I think I agree with Dgan. As Kahne9 can tell you, I am always pondering my moves and checking to see if anything new has happened. I know that "Germany", "England" and "Turkey" want to play again as well. "Germany" says that he learned a lot of hard lessons and should play a much better game next time.
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Post by Gwalchmai on Nov 26, 2005 9:57:29 GMT -5
Who is England? For the longest time I thought England was you Twyrch because his was the only moves I couldn't predict at the start of the game. And since you were the only one with experiance in this game, I assumed it was you. However, he could have worked on his press a little better
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Post by twyrch on Nov 26, 2005 14:07:00 GMT -5
Who is England? For the longest time I thought England was you Twyrch because his was the only moves I couldn't predict at the start of the game. And since you were the only one with experiance in this game, I assumed it was you. However, he could have worked on his press a little better Nope, I'm not England. I'm Austria. England is played by a guy named Rick, one of my co-workers. This was his first game as well, but he joined others and read everything he could on this game, which would explain his strange actions at times. Rick bought the board game for this because he liked it so much. He really enjoys it but doesn't care about sending press much.
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Post by DanTheMan on Nov 28, 2005 16:16:17 GMT -5
I'll consider it. I just haven't had the time to learn it very well.
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Post by twyrch on Nov 28, 2005 22:14:19 GMT -5
I'll consider it. I just haven't had the time to learn it very well. Well, I hope you have had fun nonetheless Dan. It's always a learning experience. I've been stabbed and have done my share of stabbing. There are always times, in each game I play, where I can find the turning point not only for me, but for other countries... the point where once they made that one error, it all went downhill for them. In my first game, it was when I stabbed my allies too early and then relayed too much of my moves to my last ally, who in turn, gave my moves to my enemy. In this game, I didn't count on England moving NWG - NAO... this caused a chain reaction in France's moves, leaving him closer to his SCs than I would have liked... I also didn't count on your bounce into TYS. *shrugs* Crap happens though... that's how you learn. You can read all the strategy guides you want, but real learning comes from doing and learning not only from your mistakes, but from the mistakes of others. It's how you deal with the situations in the game which make you a stronger player. That being said, I really do hope you will join us in the next game. Italy is a tough country to play and I think you did quite well for your first time.
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Post by dgan on Dec 11, 2005 1:55:51 GMT -5
"ooh! ooh!" says Tootie. (Car 54 reference)
I am ready to go!! Although, I was thinking - shall we wait until after the holidays? I would hate for people to miss their moves because they are out of town or something.
A good match, by the way, Twyrch. Playing Russia is definately the most simple, so I had it easy my first time playing. I can't wait for the next challenge!
*wipes foam from mouth*
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Post by twyrch on Dec 11, 2005 13:19:49 GMT -5
"ooh! ooh!" says Tootie. (Car 54 reference) I am ready to go!! Although, I was thinking - shall we wait until after the holidays? I would hate for people to miss their moves because they are out of town or something. A good match, by the way, Twyrch. Playing Russia is definately the most simple, so I had it easy my first time playing. I can't wait for the next challenge! *wipes foam from mouth* I agree. I'll talk to Shane about it and see what he thinks. And yes, you played a good match and gave me a run for my money as well. Next time we play, I'm going to disguise myself a bit more.
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Post by dgan on Dec 12, 2005 10:37:44 GMT -5
Who's that guy in the clown costume?
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Post by twyrch on Dec 12, 2005 23:19:37 GMT -5
Who's that guy in the clown costume? The clown can stay, but the Feringi in the gorilla suit has to go. 10 Karma to the first one to figure out te Star Trek episode THAT came from. Seriously though, I talked to Shane and he said he'll start a new game the first of the year.
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Post by Gwalchmai on Dec 13, 2005 13:32:05 GMT -5
woot woot, count me in!
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Post by twyrch on Dec 19, 2005 13:37:27 GMT -5
Woah!!! I just stumbled onto a game using a "BLIND" rule... This looks wicked!!! BLIND In a BLIND game, each player receives individually tailored movement, retreat, and adjustment phase results and sees a map made from these tailored results. Each player's personalized results will contain only: his own units and their orders, the units (and possibly the orders of those units) owned by other powers, provided that the unit started or ended the turn adjacent to a space where one of the player's own units either began or ended the turn, the units (and possibly the orders of those units) owned by other powers, provided that the unit started or ended the turn in or adjacent to a home supply center of the player in question (regardless of whether or not that center is currently owned by the player). See VENETIAN, below, for an alternative. his own list of owned supply centers, his own unit-count, center-count, and adjustment phase status (number of builds or removes he is eligible or required to submit). When a foreign unit is "visible" to a player, the player will either receive full information on the unit's order (if he could "see" the unit both before and after the moves), or will receive one of the following instead (based on whether the unit was visible to the player before the moves or after the moves, but not both): Army XXX ARRIVES. Army XXX DEPARTS. Army YYY LOST. Army YYY FOUND. Observers and all other non-map powers receive basically no information from the judge, other than the notice that the game has progressed to the next phase. Notice that this does not apply to any player or observer who is specified to be OMNISCIENT. Such a person receives the same results as the Master and as each of the players (during the period of time that the person is OMNISCIENT). Omniscient persons can also still log in at the Website as any or all of the map powers to see the information at each player's disposal. The BLIND rule also has the following effects: It is never disclosed in the results if a unit's order was void -- the (*void*) annotation is completely suppressed from appearing in the results. However, convoyed armies that were issued orders that would have been (*void*) are re-annotated in the results with the (*no convoy*) annotation. The HIDE_LATE_POWERS rule is in effect. The SHOW_PHANTOM rule is in effect. The FICTIONAL_OK rule is in effect. The NO_DIAS rule is disallowed. Note that visibility is determined by the space, not the coast, on which a unit is located. A unit is visible to, and can "see," any unit that can support it, or that it can support. For example, a fleet in the Western Mediterranean can "see" a fleet on the north coast of Spain, and vice-versa! This rule automatically includes the SILENT_ABSENCES rule. Note also that the BLIND rule may have some further effects if used in different rule variants (such as Payola — see below). Further, note also that any game that is BLIND and that uses a non-standard build rule (BUILD_ANY, REMOTE_BUILDS, or HOME_BUILDS) will also automatically be a VENETIAN (or, if specified, MYOPIC) game (see below). Example of Blind Diplomacy
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